Two Breakthroughs
I made a couple of breakthroughs in my inventing quest. I made a whirly-gig: a purely decorative object, albeit animated. The other thing was a portable tesla coil. I'm not sure of how helpful that could be, but - whomp - there it is. Oh well, at least it can be sent back to the colonies for sale. I'm still not sure how that happens and if it can be exploited to get out of here. Then again, are we better off staying or leaving this place? I'm kinda liking the decor and aesthetic here.